ENCM 507 - Computer Aided Design, Partitioning Algorithms Game
By Robert Krivelis and Luke Renaud, written in Processing.
Video Demo:
Objective
The objective of the game is to optimally seperate groups of kids into classrooms faster than the simulated annealing algorithm can.
Features
- three unique game modes:
- Basic: Simulated annealing for optimal placements
- Advanced: Simluated annealing with antagonistic function
- Custom: Customize game variables to adjust difficuly
- full audio integration: music and game sounds
- instructions and interactive demo available
- captivating story